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| Benchmark | Prize Choice |
| 50 pts | Fighter's Sword (Fgt 2; Power 15; Break% 1) Wizard's Rod (Blk 2; Power 3; Break% 10; MagPwr + 10%) Point Doubler (Doubles day's Pts when used) |
| 75 pts | Defender's Shield (Def 2; Break% 5; Absorbs 20 Pts of Dmg completely) Cleric's Robe (Wht 2; Break% 20; Wht Magic Exp. Costs - 25%) Gold Doubler (Doubles day's Gold when used) |
| 100 pts | AGG (Accessory: Gain bonus Gold when you write in a Q&A letter) APG (Accessory: Gain bonus Points when you write in a Q&A letter) AEG (Accessory: Gain bonus Experience when you write in a Q&A letter) |
| 125 pts | Everybody's Mace (Weapon: No prerequisite job level; Power 10; Break% 3) Everybody's Guard (Armor: No prerequisite job level; Break% 10; Phys. Dmg. - 10%) Wait Mode (Item: Freezes Sock 2 in time for user's choice of between 1 and 3 days.) |
| 150 pts | Guild Permit (Allows user to create a guild.) Level-Up Star (Grants target with exactly enough experience to reach the next level.) Blue Mage's Medal (???) |
| 200 pts | Point Doubler (Doubles day's Points when used.) Gold Doubler (Doubles day's Gold when used.) Exp. Doubler (Doubles day's Exp. when used.) |
| 250 pts | Staff of Aid (Weapon: Prereq. Wht 5; Power 5; Break% 10; Doubles power of Cure spells.) Sneak Glove (Item: Steal a random item from enemy or opponent with 75% prob.) Warp Stone (Item: Change points with another player, chosen at random.) |
| 300 pts | Mind Break (Armor: Prereq. Def 7; Break% 15; Magic Damage - 50%) Goldgrabber (Weapon: Prereq. Fgt 5/Mer 12/Thf 1; Power 20; Break% 2; Gain 10% of target's Gold with successful attack.) Hawk's Eye (Accessory: If equipped, Obscure and Obscurega spells have no effect upon you.) |
| 350 pts | Everybody's Lance (Weapon: No prereqs; Power 25; Break% 3) Everybody's Shield (Armor: No prereqs; Break% 5; Absorbs up to 50 pts of damage completely.) Thief's Medal (???) |
| 400 pts | Deep Pocket (Accessory: Increases Item Capacity by 2.) Sneak Glove (Item: Attempts to steal random item from target with 75% probability.) Iron Boots (Accessory: Prevents wearer from getting knocked over.) |
| 475 pts | Exp. Tripler (Item: Triples day's Experience when used.) Bullseye (Armor: Blu 5; Break% 5; 50% prob. that any monster attack will be directed at wearer.) Magnetic Apron (Armor: Mer 5; Break% 5; 50% prob. of obtaining any items used against you.) |
| 550 pts | Gold Tripler (Item: Triples day's Gold when used.) White Magic Staff (Weapon: Wht 8; Power 5; Break% 10; White Magic Exp Costs -50%) Black Magic Staff (Weapon: Blk 8; Power 5; Break% 10; Black Magic Exp Costs -50%) |
| 625 pts | Point Tripler (Item: Triples day's Points when used.) Thiefknife (Weapon: Thf 5; Power 20; Break% 5; 25% prob. of stealing with successful attack) Quickening Armor (Armor: Def 15; Break% 20; Eva + 25%, Can make a bonus guess on one question each day.) |
| 700 pts | Reliant Blade (Weapon: Fgt 14; Power 60; Break% 1) Blazing Cloak (Armor: Blk 14; Break% 5; Absorbs Fire Damage, Doubles Power of Fire Magic) Super Sneak Glove (Item: Steals user's choice of a random item, equipped weapon, or equipped armor of target with 75% probability.) |
| 775 pts | Tome of Vocations (???) Bonus Blade (Weapon: Wpn 5; Power 50; Break% 2; If Target's Armor breaks with attack, gain half their current Experience as bonus.) Countercrit Armband (Armor: Arm 5; Break% 5; Critical hits are cancelled and countered with a critical hit.) |
| 850 pts | Point Tripler (Triples day's Points when used) Gold Tripler (Triples day's Gold when used) Exp. Tripler (Triples day's Exp. when used) |
| 925 pts | Iron Safe (Item: Prevents Gold loss if held upon defeat.) Soul Locket (Item: Prevents Exp. loss if held upon defeat.) Level-Up Star (Item: Grants target with exactly enough Exp. to reach the next level.) |
| 1000 pts | Reflect Ring (Accessory: Imbues "Reflect" status while equipped.) Opal Ring (Accessory: Wearer's magic is rendered unreflectable.) Scholar's Medal (???) |
| 1100 pts | Everybody's Blade (Weapon: No prereqs; Power 50; Break% 3) Rare Candy (Item: Levels up another item or piece of equipment.) Energizer (Item: Permanently increases target's unarmed attack by 2.) |
| 1200 pts | Everybody's Protector (Armor: No prereqs; Break% 5; Phys. Dmg - 20%, Magic Dmg - 20%) Guild Permit (Item: Allows user to create a guild.) Bolsterer (Item: Permanently increases a weapon's attack power by 10%) |
| 1300 pts | Tome of Heroes (It's indecipherable...) Focus Band (Acc: Grants a 25% chance of hanging on with 1 point with any hit, it points are greater than 1.) Scope Lens (Acc: Crit% + 20) |
| 1400 pts | Level-Up Star (Grants exactly enough Exp. to reach the next level.) Gold Hammer (Weapon: Wpn 10; Power 120; Break% 15; 50% chance of missing; Target's Armor Break% + 20.) Poison Needle (Weapon: Wpn 15 or Src 5; Power 5; Break% 1; 10% chance of instant KO, 25% chance of virus, 50% chance of inflicting poison with attack.) |
| 1500 pts | Gold Quadrupler (Quadruples day's Gold when used.) Rich Man's Armor (Armor: Arm 16 or Mer 10; Break% 5; Damage is inflicted in Gold rather than in points.) Memoria Armor (Armor: Arm 16 or Sch 10; Break% 5; Damage is inflicted in Exp. rather than in points.) |
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startracer |
Latest page update: made by startracer
, Oct 25 2007, 12:54 PM EDT
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About This Update
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