Point BenchmarksThis is a featured page

The following is the most recent version of the Point Benchmark table. Several of the items listed below are only obtainable as a Point Benchmark.

Benchmark
Prize Choice
50 pts Fighter's Sword (Fgt 2; Power 15; Break% 1)

Wizard's Rod (Blk 2; Power 3; Break% 10; MagPwr + 10%)

Point Doubler (Doubles day's Pts when used)
75 pts Defender's Shield (Def 2; Break% 5; Absorbs 20 Pts of Dmg completely)

Cleric's Robe (Wht 2; Break% 20; Wht Magic Exp. Costs - 25%)

Gold Doubler (Doubles day's Gold when used)
100 pts AGG (Accessory: Gain bonus Gold when you write in a Q&A letter)

APG (Accessory: Gain bonus Points when you write in a Q&A letter)

AEG (Accessory: Gain bonus Experience when you write in a Q&A letter)
125 pts Everybody's Mace (Weapon: No prerequisite job level; Power 10; Break% 3)

Everybody's Guard (Armor: No prerequisite job level; Break% 10; Phys. Dmg. - 10%)

Wait Mode (Item: Freezes Sock 2 in time for user's choice of between 1 and 3 days.)
150 pts Guild Permit (Allows user to create a guild.)

Level-Up Star (Grants target with exactly enough experience to reach the next level.)

Blue Mage's Medal (???)
200 pts Point Doubler (Doubles day's Points when used.)

Gold Doubler (Doubles day's Gold when used.)

Exp. Doubler (Doubles day's Exp. when used.)
250 pts Staff of Aid (Weapon: Prereq. Wht 5; Power 5; Break% 10; Doubles power of Cure spells.)

Sneak Glove (Item: Steal a random item from enemy or opponent with 75% prob.)

Warp Stone (Item: Change points with another player, chosen at random.)
300 pts Mind Break (Armor: Prereq. Def 7; Break% 15; Magic Damage - 50%)

Goldgrabber (Weapon: Prereq. Fgt 5/Mer 12/Thf 1; Power 20; Break% 2; Gain 10% of target's Gold with successful attack.)

Hawk's Eye (Accessory: If equipped, Obscure and Obscurega spells have no effect upon you.)
350 pts Everybody's Lance (Weapon: No prereqs; Power 25; Break% 3)

Everybody's Shield (Armor: No prereqs; Break% 5; Absorbs up to 50 pts of damage completely.)

Thief's Medal (???)
400 pts Deep Pocket (Accessory: Increases Item Capacity by 2.)

Sneak Glove (Item: Attempts to steal random item from target with 75% probability.)

Iron Boots (Accessory: Prevents wearer from getting knocked over.)
475 pts Exp. Tripler (Item: Triples day's Experience when used.)

Bullseye (Armor: Blu 5; Break% 5; 50% prob. that any monster attack will be directed at wearer.)

Magnetic Apron (Armor: Mer 5; Break% 5; 50% prob. of obtaining any items used against you.)
550 pts Gold Tripler (Item: Triples day's Gold when used.)

White Magic Staff (Weapon: Wht 8; Power 5; Break% 10; White Magic Exp Costs -50%)

Black Magic Staff (Weapon: Blk 8; Power 5; Break% 10; Black Magic Exp Costs -50%)
625 pts Point Tripler (Item: Triples day's Points when used.)

Thiefknife (Weapon: Thf 5; Power 20; Break% 5; 25% prob. of stealing with successful attack)

Quickening Armor (Armor: Def 15; Break% 20; Eva + 25%, Can make a bonus guess on one question each day.)
700 pts Reliant Blade (Weapon: Fgt 14; Power 60; Break% 1)

Blazing Cloak (Armor: Blk 14; Break% 5; Absorbs Fire Damage, Doubles Power of Fire Magic)

Super Sneak Glove (Item: Steals user's choice of a random item, equipped weapon, or equipped armor of target with 75% probability.)
775 pts Tome of Vocations (???)

Bonus Blade (Weapon: Wpn 5; Power 50; Break% 2; If Target's Armor breaks with attack, gain half their current Experience as bonus.)

Countercrit Armband (Armor: Arm 5; Break% 5; Critical hits are cancelled and countered with a critical hit.)
850 pts Point Tripler (Triples day's Points when used)

Gold Tripler (Triples day's Gold when used)

Exp. Tripler (Triples day's Exp. when used)
925 pts Iron Safe (Item: Prevents Gold loss if held upon defeat.)

Soul Locket (Item: Prevents Exp. loss if held upon defeat.)

Level-Up Star (Item: Grants target with exactly enough Exp. to reach the next level.)
1000 pts Reflect Ring (Accessory: Imbues "Reflect" status while equipped.)

Opal Ring (Accessory: Wearer's magic is rendered unreflectable.)

Scholar's Medal (???)
1100 pts Everybody's Blade (Weapon: No prereqs; Power 50; Break% 3)

Rare Candy (Item: Levels up another item or piece of equipment.)

Energizer (Item: Permanently increases target's unarmed attack by 2.)
1200 pts Everybody's Protector (Armor: No prereqs; Break% 5; Phys. Dmg - 20%, Magic Dmg - 20%)

Guild Permit (Item: Allows user to create a guild.)

Bolsterer (Item: Permanently increases a weapon's attack power by 10%)
1300 pts Tome of Heroes (It's indecipherable...)

Focus Band (Acc: Grants a 25% chance of hanging on with 1 point with any hit, it points are greater than 1.)

Scope Lens (Acc: Crit% + 20)
1400 pts Level-Up Star (Grants exactly enough Exp. to reach the next level.)

Gold Hammer (Weapon: Wpn 10; Power 120; Break% 15; 50% chance of missing; Target's Armor Break% + 20.)

Poison Needle (Weapon: Wpn 15 or Src 5; Power 5; Break% 1; 10% chance of instant KO, 25% chance of virus, 50% chance of inflicting poison with attack.)
1500 pts Gold Quadrupler (Quadruples day's Gold when used.)

Rich Man's Armor (Armor: Arm 16 or Mer 10; Break% 5; Damage is inflicted in Gold rather than in points.)

Memoria Armor (Armor: Arm 16 or Sch 10; Break% 5; Damage is inflicted in Exp. rather than in points.)





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