Sage
Sage, the very essence of magic, unites light and darkness to bring forth glory, disaster, and unmatched magical potential. Sages are unlocked by gaining a total of 30 levels in Black Mage, White Mage, Silver Mage and Sorcerer, OR by reaching level 20 in Red Mage.
Known Abilities
Level 1: Dark (30-50 Dark Damage on three targets) Exp Cost: 36
Level 2: Experience Drain (If Exp is inadequate to cast a spell or use a
technique, the remainder in points is deducted instead. Beware; may cause
KO!)
Level 3: Esunaga (Removes all negative status from three targets) Exp Cost:
75
Level 4: Comet (100-150 Non-E Damage to a random target-
specified "enemies," "contestants," or "either".) Exp Cost: 35
Level 5: Double (Doubles Points obtained for the day) Exp Cost: 70
Level 6: Magic Counter (If indicated, counter to 50% of attacks with
specified magic spell.)
Level 7: Break (75% chance of Stone on target) Exp Cost: 40
Level 8: Raise (Revives a fallen Summon or Monster with 25% HP, as long as
it was defeated within the past four days. The monster or summon is
protected for the rest of the day from any attacks. Monsters cannot be boss
characters; revived summons are wild. Alternatively, this may be cast on a
fallen competitor so that they don't waste a turn to get revived.
Contestant will be revived with 2x Points-upon-revival) Exp Cost: 75
Level 9: Quick (Target may guess an extra answer for each of day's questions
OR take an extra action on next active day. If used on self, two extra
actions may be taken that day- or extra answers may be chosen + another
action. In the bonus turns, more Quick Motes/Quick Spells cannot be used.)
Exp Cost: 100
Level 10: Magic Damage - 50% (replaces old bonus)
Level 10: Magic Power + 50% (replaces old bonus)
Level 10: Magic Evasion + 10%
Level 11: Darkra (60-80 Dark Damage on four targets) Exp Cost: 56
Level 12: Osmose (Drains 5-500 Exp from one opponent with 50% prob) Exp
Cost: 50
Level 12: Auto-Focus (If points fall below points-upon-revival, "Focus" is
automatically cast.)
Level 13: Transform (Transform into an exact replica of an opponent
temporarily, gaining their abilities, attack power, and special effects.
25% chance of wearing off per day) Exp Cost: 250
Level 14: Virus (75% chance of Virus on target) Exp Cost: 50
Level 15: Meteor (100-150 Non-E Damage to 4 random targets-
specified "enemies," "contestants," or "either") Exp Cost: 110
Level 16: Triple (Triples Points obtained for the day) Exp Cost: 150
Level 17: Quickga (Three targets may guess an extra answer for each of day's
questions OR take two extra actions on next active day.) Exp Cost: 200
Equippable Weapons
none
Equippable Armor
none
Notes
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