This page will contain mostly speculative intelligence. If you have any ideas that need confirmation, feel free to list them here! Color-coding on this page is optional.
Comments from Matt
A guild's creator is allowed to invite anyone into the guild personally (through Matt, since e-mail addresses aren't known). There is no limit to the number of invitations, and no guidelines regarding invitation content.
If a monster dies due to poisoning (or presumably any other status effect), the player who inflicted the effect will earn the experience and gold for the kill.
Equipping a piece of equipment results in bonuses being effective on the day it is equipped. Therefore, when equipping an item such as the Mythril Sword, the 10% point bonus will be added starting with the questions asked on that same day.
Without knowing such an ability, there is no way to "Defend" as a turn.
Summons aren't considered monsters when it comes to targeting, so keep this in mind when explaining your action for the day! (e.g. "I want to attack this monster, or if there are no monsters left, I'll attack this summon.")
You cannot "spend yourself to death" obtaining Point Benchmarks.
Monsters of the same type have varying numbers of Points. Also, "There's an automatic 10% chance on every new enemy that it will have more HP than normal. Those enemies also, however, have a higher chance of dropping an item upon defeat."
Well, we already knew this, but it's been confirmed: "Whenever a guild gets a kill in, the normal Experience and Gold are divided among all Guild Members. However, for fairness' sake, and as some people have already observed, those divided numbers will always get rounded up if they end in a decimal value." (This is why the SIA will aim to maintain a guild size of seven members, since seven is prime and should result in a good amount of "rounded up" gold and experience.)
Speaking of rounding, here's Matt's unofficial general rounding strategy, straight from the man himself:
"Bonus Points for Mythril Sword, Gold Sword, etc: Always Rounded up.
Gold obtained for selling items: Always Rounded up.
Reduced Exp costs for Cleric's Robe, etc: Rounded to nearest integer.
Gold/Exp lost upon a KO: Rounded down.
Damage obtained after applying defense (Leather Vest, etc): Rounded to nearest integer.
Damage done upon applying bonuses to spell attack power (Wizard's Rod, etc): Rounded to nearest integer."
Decreased experience cost bonuses stack, up to 100%. For instance, equipping both the Cleric's Robe and the White Mage Staff results in a 75% decrease in white magic exp cost. There's no way for magic to cost "negative" exp, though.
Matt has agreed to having an "if enemy still has item" gambit. Sneak Glove users rejoice!
Level-Up Stars and Doublers and Triplers can be used on others. Collaborationy!
Long-range weapons may prove more useful than short-range ones in some circumstances.
Speculation
Advanced and Hybrid Classes
It appears that most "unlockable" classes are attained from medals that can be purchased or found after defeating monsters. But hope springs eternal! There are probably different ways that different classes appear. Some appear for reaching particular levels in other classes.
Innate Abilities
It's possible that all classes have an innate ability attached to reaching level 10 in that class. Currently we know Fighters gain unarmed attack power while Black Mages get a magic power boost and White Mages get a magic defense boost. But what about medal-unlocked classes? Summoners' summons increase in power at level 10. Will Thieves gain even more evasion? Hopefully we will find out one day.
Symmetry Loves Company
Some aspects of the game can probably be surmised by observing the symmetry that Matt is using. For instance, every time a Fgt weapon goes for sale in a shop, there's a Def armor with the same level prerequisite. (This doesn't apply to Point Benchmarks always, though there may be some rare counterpart here, too.) The same seems to apply to Wpn/Arm equipment.
Also note that the Fgt class has elemental weapons (prereq 10 Fgt) while Def has elemental armor (prereq 10 Def). The same symmetry happens for Black Mage staves (prereq 15 Blk) and White Mage armor (prereq 15 Wht).
Based on these observations, it's likely the the White Mage advanced class (heretofore unknown) will have abilities that bestow status benefits to mirror the darker, bad-status-inducing Sorcerer; also, perhaps the White Mage class will ultimately have access to spells like NulShock, etc, to counteract the Black Mage's elemental skills.
What will the innate ability be for Def 10? If this symmetry is any indication, it will be +10% physical defense.
Untapped Potential
There are a lot of abilities referenced in Matt's official guide that haven't been publicly used yet, and there are also some abilities that monsters have used that are hopefully accessible. Some of these are innate abilities. The current list is below.
Explicitly mentioned:
Cleanse, Curse, Death, Dispel, Esuna, Haunt, Haste,Obscurega, Quick, Raise, Silence(ga), Sleep(ga), Slow
Suggested by status ailments/benefits:
Break (Petrify), Deflect, Disable, Force Field, Float, Immobilize, Might, Poison, Protect, Reflect, Regen, Reraise, Shell, Vanish, Virus
Innate abilities:
Counter, High Evasion, High Magic Evasion, Initiative, Magic Counter
Green Messages
The following is a list of the green hints and messages in chronological order that Matt has left us.
I beseech you;
search for the medals of
great honor. They alone
will mark the path to
heroism true.
The above is probably just a vague message noting that Medals unlock the other classes. But are they necessary for all of them?
A cryptic code,
slow to be discovered,
provides the road to victory.
The key's power depends on your words.
The above refers to the "hidden message" Matt is spelling out one letter at a time on the regular Q&A page.
Attack NOT the stars
that twinkle with optimistic brightness.
They shine only to help you
on this arduous quest.
This message is probably pretty obvious. Too bad so many people ignored it.
Beware, for the monsters
are ever-stronger by the day.
Only by coming together will
the greatest foes be felled.
A lowly chimp
Holds great hope in his sack.
Fell it not or deeply regret
The loss of a great opportunity.
Probably refers to the Merchant Monkey that was mercilessly slaughtered within hours of existence.
Random sacrifices will
Bring about nothing; however,
Mix fire and fire, or ice and ice,
and bring forth incredible powers.
Could this refer to combining Motes to create Summon Orbs?
The arms of most awesome might
And equipment fine and dandy
Can be uncovered only through the light
Of the bittersweet Rare Candy.
If you have found the key to victory,
then an otherworldly door is
your gateway to victory. Fight beyond,
onward and forever, to prove your true power.
The gates that materialize are probably opened using the hidden message.
How strange... a gate has materialized.
How strange... a gate has materialized.
Only the learned ones will have
The smarts to decipher
The tomes of ages past;
The books of the gods whose pages know all.
Probably refers to the Scholar class.
The greatest of scourges
Shall only be lifted
When all under its influence
Are liberated at once.
Infections will spread within a guild until everyone in the guild is cured on the same day, perhaps. Or maybe the infection will spread until everyone within a guild is removed on the same day...
Through experience great
or medallions fine,
truer professions of heroes, and truer power
may be unearthed.
"Truer professions," or advanced classes, are available through either using medals (e.g. Blue Mage, Thief, Summoner, etc) or gaining levels strategically (e.g. Weaponsmaster, Sorcerer, etc).
(The first ten times I read this, I was reading "though" instead of "through," so I thought maybe there was another option!)
The truly divine despise the greedy.
Beware, all ye who amass without bounds
for ye shall be cut down
by the divine one.
Don't hoard stuff! And by "stuff" he means... points? Gold? Or items from Zaile! You're all going to die.
Not fire, nor winds, nor water, hail, or groans of the earth,
Not even lightning from above, may hurt the almighty one.
And yet they might; but only the quick, and one who wields the Dew Lesmiron
Will ever know the truth behind godly fright.
So, the almighty one is probably Godmaster Matt, who's invincible, unless you're "quick" (have the spell cast on you? have high evasion? initiative?) and maybe "mighty" (are really strong? have Might cast on you?) and have the item Dew Lesmiron (anagram for Wonderslime).
The Godmaster; the creator. Full of chaos, full of pain.
His desire and rage alike will devour all
Please, somebody... stop him. Grant him peace.
I will grant you aid in the face of defeat...
Somebody wants us to beat the game. And you get a lovely parting gift in case you try and fail.
There are no threads for this page.
Be the first to start a new thread.