Sockmaster
A reading from the Tome of Vocations:
"The Sockmaster is like no other. The Sockmaster is no less than a God. Its power transcends game and all others, and only those with the experience of Forty will ever know it."
I assume this means basic level, and not the combined total of your job levels. For now, we'll assume that Sockmaster is unlocked when you reach level 40.
Abilities
*Illusion (Paints target to appear on the scoreboard as though they possess a specified status and/or number of points.) - Level 1 Cost - 15 EXP
*Influence (Changes the next day’s questions to give all points, Exp, or Gold) - Level 2
*Embargo (Halts trivia. 25% chance per day that the trivia will return.) - Level 3 Cost - 50 Exp
*Impede (Lowers all of target’s Job levels by 1; 25% chance per day of being restored) - Level 4 Cost - 100 Exp
*Haunt (Inflicts Haunt status with 75% probability) - Level 5 Cost - 80 Exp
*Anti-Sanctuary (Protects any one monster from all attacks for the day.) - Level 6 Cost - 75 Exp
*Death (KO’s a target with 25% probability) - Level 7 Cost - 120 Exp
*Infiltrate (Targets a guild; you benefit from any kills the guild obtains on that day, included in the dividing-up of experience. However, your experience and gold obtained from monsters is also divided among guild members.) - Level 8
*Trick Window (Adds up to two previously defeated monsters to the next battle window, in any position you choose. These, however, are just mirages, and anyone to attack them will miss.) - Level 9
*Access To All Classes - Level 10
*Reraise (Inflicts “Reraise” status) - Level 10 Cost - 220 Exp
*Control (Attempts to steal control of a current summon with 50% probability) - Level 11 Cost - Summon's Exp/5
*Impair (Lowers all of target’s Job levels by 25%; 25% chance per day of being restored) - Level 12 Cost - 250 Exp
*Trivia Trap (Casts a spell that you know upon one of the day’s questions. Anybody who gets that question incorrect will have the spell cast upon them automatically.) - Level 13 Cost - x3 Spell cost
*Conjure (The user may choose to summon a sucked-away Sock 2 Player of his/her choice with 100% probability. The Experience Cost is the soul’s remaining Exp, but if Exp is insufficient, the user is KO-ed instead. The vivified player will not appear as an enemy, but will instead be named “[Original Name] Z.” This zombified sucked Sock Player is under the user’s control until KO’d, and may even answer questions, etc, to gain points/exp. However, they may not obtain prizes.) - Level 15
*Deathga (KO-es a target with 50% probability) - Level 16 Cost - 240 Exp
*Reraisega (Inflicts “Reraise” status on any three targets) - Level 18 Cost - 500 Exp
*Erode (50% chance of permanently reducing target’s job level of your choice by one) - Level 19 Cost - 750 Exp
*Command (Attempts to gain control of another contestant with 50% probability. This lasts indefinitely, with a 50% chance of it wearing off per day.) - Level 20 Cost - Taget's Current Exp
*Barricade (Targets a prize: Prevents anyone else from claiming the prize on that day.) - Level 20 Cost - 25% of what is needed to get to next level
Equippable Weapons
Deathbringer - Sck 9
Equippable Armor
none known yet.
There are no threads for this page.
Be the first to start a new thread.