(currently shamelessly ripped directly)
Blind
Blinded contestants are unable to land physical attacks with accuracy. All physical attacks carry a 75% chance of missing while a contestant is blinded. Blindna or Eye Drops will relieve this status ailment.
Burn
A burned contestant receives only half the normal points when questions are answered. Burns have a 20% chance per day of going away by themselves, but Soothe Lotion or the Esuna spell can be used to heal any burn instantly.
Confuse
A contestant who is confused is a danger to himself and others. A confused contestant has a 50% chance per day of guessing options for the trivia other than those that are desired, and a 50% chance of taking a randomly selected action per day rather than the desired action. Smelling salts or a physical hit will relieve confusion, and there is a 20% chance of day that it will go away by itself.
Control
In Sock 2, it is possible that a monster or contestant may lose control of his/herself entirely, and that the control is instead taken by another monster or even another competitor. The controller will have full ability to choose reponses to questions and perform actions, and remains in control as long as it does not wear off; there is a 50% chance that this will happen every day. Only a direct physical hit will cause Control to wear off immediately.
Curse
Contestants that are cursed are doomed to receive damage whenever they fail to answer a question correctly for any reason. The points lost are equal to the value of the question, no matter whether the question is for points, Gold, or Experience. There is a 20% chance that this will wear off every day, but Holy Water or Esuna will clear it away instantaneously.
Deflect
Deflect status is a wonderous status ailment that abuses Newton’s Third Law by sending the force of any physical attack back to the attacker. Every attack has a 50% chance of breaking this barrier after being deflected. The effect may be removed with Dispel.
Disable
Disabled contestants may not take any actions, and may only answer questions every day. Thus, they rely on time (or other kind souls) to heal them. Flex Herbs or the spell of Flex will rid such unfortunate souls of this potentially disastrous status.
Freeze
A frozen contestant receives double the normal damage when attacked by monsters and other contestants. Freeze has a 20% chance of wearing off per day, but it can be healed instantly by using Soothe Lotion, the Esuna spell, or by being hit by a fire-based attack.
Focus
Focus status doubles the damage that one does using magic, and has a 20% chance of wearing off every day. It may be removed early with Dispel, however.
Force Field
Force Field status generates a field around the affected that absorbs all damage, turning it into bonus points instead. Any Force Field may dissolve when hit by an attack, however, with 50% probability, and it may be removed with Dispel.
Float
Floating contestants avoid all earth-based attacks and are immune to being knocked down. Float status has a 10% chance of wearing off every day on its own, but may be removed with the spell of Dispel or alternatively with a gravity spell.
Haste
Haste is a powerful status that allows a contestant to guess twice as often as normal for each of the day's questions. There is a 20% chance that it will wear off each day, but it may be removed with a Slow spell or Dispel.
Haunt
The shadow of death follows anybody with Haunt status. Each day, there is a 10% chance that the user will be KO'd. Holy Water will cure this dangerous condition, but it will not wear off on its own unless the victim is KO'd.
Immobilize
An Immobilized contestants may take actions freely but may not answer any questions. Obviously, this is a dangerous status ailment when paired with a Curse. There is a 20% probability that this will wear off on its own each day, but Flex Herbs or the spell of Flex will restore mobility.
Knocked Down
If a contestant is knocked down, they must take the next day off, not participating, in order to get back on their feet. There is a 100% chance that this will be healed after one day.
K.O.
A contestant is KO'd if at any time their points drop to zero without Reraise status. In this event, the contestant loses half of his or her Experience and Gold and is revived after missing a day, or their next turn (whichever comes first) with the current "points upon revival." If another contestant causes the KO, they obtain the Gold and Experience that is lost. If a monster is KO'd, they may be revived with a Raise spell.
Might
A character under Might status does double the damage that he or she would normally do when physically attacking other contestants or monsters. Might status has a 20% chance of wearing off every day, but may be removed by casting Dispel.
Paralysis
Paralysis prevents the affected contestant from participating at all. It has a 20% chance of wearing off per day, but an Esuna spell or a Gold Needle will restore feeling.
Poison
Poisoned contestants lose points every day. The points lost always equal the current consolation points. There is only a 10% chance that poison will wear off on its own, so it is crucial that it gets healed as quickly as possible, either with an Antidote, or the Poisona spell.
Protect
Contestants under Protect have all physical damage reduced to 50% of normal. There is a 20% probability per day that the effect will wear off, but Protect may be rid early by using the spell of Dispel.
Radiant
Radiance grants the affected contestant incredible powers. He or she becomes invincible to all attacks; any attacks bounce off to random targets. In addition, obtained points are boosted by 50%. However, the affected contestant may not take any actions other than answering questions while Radiant. There is a 50% chance per day that the effect will wear off.
Reflect
With Reflect status on, any spells that are directed at you will bounce off and hit the user instead. Few spells can penetrate Reflect, but one of those is Dispel, which will cancel its effect. There is a 50% chance that any spell will remove the effect after being reflected, "breaking" the barrier.
Regen
The opposite of poison, Regen increases your score by the consolation points every day until it wears off. The effect is often long-lasting, too, with only a 10% chance of wearing off every day. Dispel will end it immediately, however.
Reraise
Reraise status acts as an emergency cushion. Upon KO, the affected contestant is automatically revived with twice the current minimum point level without losing any Gold or Experience. The status may be removed by Dispel, but it will not go away on its own until the affected contestant is KO'd.
Reverse
A contestant who is affected by Reverse status will have the roles of point loss and point gain reversed. The contestant will LOSE points if questions are answered correctly, and gain points if attacked. The effect has a 40% chance of wearing off per day, but may be removed with Dispel.
Shell
All magic damage to a contestant is reduced to 50% of normal while under Shell status. There is a 20% chance that Shell will wear off every day, but Dispel will end the effect immediately.
Silence
The bane of every mage, Silence disallows the use of any magic. There is a 20% chance that this will wear off each day, but Echo Herbs or the spell of Vox can provide instant relief.
Sleep
Sleeping contestants may not take any actions or answer any questions whatsoever until they awaken. There is a 40% chance that a sleeping contestant will wake every day, but a direct physical hit, an Alarm Clock, or the spell of Esuna will bring the contestant to their senses early.
Slow
Contestants with the depressing Slow status may only guess the answer to one question every day. There is a 20% chance that this will wear off each day, but it can be instantly healed with a Haste spell or by casting Esuna.
Stone
Stone status prevents contestants from participating at all in the competition, and it may last a very long time as well. There is only a 5% chance of having the status wear off by itself every day, so it would be wise to set up a contract with a skilled White Mage before this awful status actually hits.
Vanish
Contestants who are "Vanish"ed disappear from the scoreboard. All actions taken while under Vanish status are done so secretly, and will not appear on the public action board. Physical attacks will not hit a Vanished competitor, but spells may; the effect wears off if so. Left alone, Vanished competitors have a 20% probability of having the effect wear off each day.
Virus
One of the most damning status ailments of the game, a Virus prevents the afflicted contestant from gaining any Experience; also, all shops close their doors to one who is infected by a virus. A Vaccine or the spell of Cleanse is necessary to be rid of this disability, but there is a 20% chance that it will disappear on its own.
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