The Weaponsmaster (WPN) class was first suggested on 31 May 2007, when the "exotic arms shop" that existed for one whole day revealed a Boomerang for sale. Since then, other weapons with the WPN requisite have been revealed.
The Weaponsmaster class is unlocked upon reaching level 10 as a Fighter.Abilities*Critical hit chance +10% (Innate) - lvl 5
*Unarmed power +3 (Innate) - lvl 7
*Keen Eye (Lowers target phys. evasion by up to 10% during attack when equipped with a weapon) - Level 8
*Armed Damage + 5 (Innate) - Level 8
*Weapon Smithy (attempts to repair any weapon broken within the last week with 50% probability) Cost: 1/2 the value of the weapon in Gold. - Level 9
*Bonus Physical Attack x1 Per Day - Level 10
*Power + 25% (replaces Power + 10%) - Level 10
*Unarmed Damage + 3 (Innate) - Level 13
*Critical Hits + 20% (replaces Crit + 10%) - Level 15
*Counterattack (50% chance) - Level 15
*Keen Eye II (Lowers target phys. Evasion by up to 25% during attack) (Replaces Keen Eye I) - Level 16
*Unarmed Damage +5 (Innate) - Level 18
*Armed Damage +3 (Innate) - Level 19
*Weapon Doctor (repairs any weapon broken within the last week with 75% probability) Cost: 3/4 the value of the weapon in Gold. - Level 20
*Power + 35% (overridden by Power + 50%) - Level 20
*Dual Wield (equip two weapons at once) - Level 20
Equippable WeaponsEye Gouger - Wpn 1
Iron Hammer - Wpn 2
Mad Sickle - Wpn 3
Boomerang - Wpn 3
Mythril Bow - Wpn 4
Bonus Blade - Wpn 5
Slumber Whip - Wpn 5
Seeker Missile - Wpn 5
Mage Masher - Wpn 7
Sanctuary Sword - Wpn 10
Barrier Smasher - Wpn 20
Equippable Armornone known
Notes